Description

A tale of mystery and danger in a world where nothing is as it seems.

Scenario Details

Initial Context

You've been walking for three days since leaving the settlement. The wasteland stretches in every direction - rusted vehicles, skeletal buildings, the bones of the old world. Your water is running low. But on the horizon, you finally see it: the tower that the dying man spoke of.

Context Management

Strategy
Rolling Window
Window Size
12 turns

Created by HappyWolf86 | 2026-02-10 04:59 | Last updated: 2026-02-10 04:59